Saturday, April 27, 2024

Oliver Baldur's Gate 3 Wiki

house in deep shadows bg3

But if you let Halsin take the reins, Halsin will approve, and Oliver will immediately agree. No enemy here is particularly difficult, especially after the siege we endured with Halsin’s portal. You just need to break through the shield, and you’ll be teleported back. Halsin will mark the location of Thaniel’s shadow, Oliver, for you on your map. He’s near an abandoned house close to the Last Light inn and just up the hill from the Shadowed Battlefield. After this conversation, Halsin will join you as a companion.

How to Start Lift the Shadow Curse

Ask who you're really speaking to and you will be interrupted by a number of Umbral Tremors which summon Justiciar Avengers. So long as you destroy the Umbral Tremors as fast as they appear, you won't have to fight more than a handful of justiciars. If you need the help, the Reconstituted Duellists and Reconstituted Marksmen will be fighting alongside you. When you've destroyed enough of the tremors, they will stop appearing and the door to the west will open.

Oliver Hide and Seek Rewards

Use the Prison Key to unlock an evidence chest containing a Browbeaten Circlet. Before climbing down the ladder, grab Wulbren's Hammer from a table. If you are playing the Dark Urge origin, you will have some unique dialogue, although it's only flavour text. Use Detect Thoughts (DC 13) to learn about the levers behind her desk and the items confiscated from prisoners in the space above her office.

How to start the Wake Up Art Cullagh quest in BG3

Namely, you can try lockpicking the ahead door, go through the Research Lab to interact with the door’s lever, or go through the Ominous Crevice. In the House in Deep Shadows, you will run into a boy named Oliver. If you’ve already discovered Oliver, you know he will ask you to play hide and seek with him, and you must win at playing Hide and Seek. You will be fighting three of her cultist palls as well.

house in deep shadows bg3

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Give him Madeline's Ledger and he says that he will summon her spirit to stand trial. When Madeline appears, she tells you that she never meant to harm anyone. He tells you that he knows where to look for Thaniel in the Shadowfell and must go there alone.

Oliver’s Hide and Seek Round Two

You might fight him and his four undead nurses in a challenging fight or pass some rather high persuasion rolls to convince everyone to kill themselves rather gruesomely. You can ambush Kar’niss and his gang yourself, but the Harpers will otherwise help you if you spoke to Isobel first. He won’t be an easy fight, and he’ll have a caravan of goblins and orcs along with him. But once he’s dead, you’ll be able to loot his Moon Lantern off him.

Oliver’s Family Fight in Baldur’s Gate 3

J'ehlar has no idea who Thaniel is so examine the body yourself to learn that he was a musician, a lutenist to be exact. J'ehlar gives you his orders which tasked him with investigating the area around Moonrise Towers, in particular the House of Healing. Jaheira tells you that the Cult of the Absolute is growing fast. You, however, can use your artefact to pose as a True Soul, infiltrate Moonrise Towers and discover his weakness. As for how you avoid being killed by the Shadow Curse, she tells you to speak to Isobel, the Selûnite cleric protecting the inn.

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Baldur’s Gate 3 Oliver Hide And Seek Guide

Ketheric Thorm is the final boss of BG3’s Act 2, and you’ll have a lot to do before you get there. First, you’ll need to get into the Gauntlet of Shar, run through its challenges to find the Nightsong, then have Shadowheart deal with Nightsong. Next, you’ll want to return to Moonrise Tower, or get there for the first time if you haven’t yet done so. Oliver will then go to your camp and join his other half. Speak to him, and he’ll tell you the curse still hasn’t been lifted.

Once you reach the Last Light Inn in the Shadow-cursed Lands, head back to your camp and talk to Halsin. He’ll tell you the tale of a young man named Thaniel, a Tiefling who is the root of the curse that’s taking over the Shadow-cursed Land. All of that takes place during a lengthy quest that will take you all across these new lands and to the edge of Moonrise Towers. Once you awake Art Cullagh, you will find that there are two lost spirits in Art’s Shadowdream.

The first person to reach the portal will move the encounter to the next stage. You will find yourself on the Astral Plane where the githyanki are attacking some sort of structure. Gale will want to speak with you about what went down (or, for him, what didn't go down). However, he is more eager to talk about the crown subduing the elder brain, a Netherese artefact of extraordinary power. He tells you that there may be information about it in the library of Sorcerous Sundries, a shop that sells items related to wizardry. When you return to camp, speak to Isobel who thanks you for setting Aylin and her father free, not to mention her.

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You will find the remains of a ghoul scout on the ground; search its remains to find some Orders from B. Go through the first door on the left to reach the first of three trials. Grab a heart from one of the dead apprentices on the floor and insert it in to the Ancient Altar to the right of the bookcase to open a secret door. Go through and search a locked (DC 14) chest to find a Coldbrim Hat. Read Balthazar's Research Notes on a table to update various quests. Leave the Children's Ward and leave the House of Healing through the doors on the western side.

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